STUDIO GRADE ENGINEERING

Nithin Mathew

Architecting immersive worlds through Technical Excellence.

Senior Unity Developer with 8+ years of industry experience specializing in gameplay, tools, and multi-platform development across Android, iOS, and WebGL.

Cinematic Workflow

Unity Engine Mastery

01

Systems Architecture

Designing scalable, modular foundations that power complex game features.

  • Core Frameworks & Systems
  • Data-Driven Design (Scriptable Objects)
  • Dependency Injection & Decoupling
02

Gameplay

Implementing robust mechanics, player controllers, and engaging game loops.

  • Character Controllers & Physics
  • Input System & Interactions
  • Camera Controllers (Cinemachine)
03

AI

Developing scalable systems and complex behavioral patterns for living worlds.

  • Finite State Machines & Behavior Trees
  • Procedural Generation
  • Custom Navigation & Pathfinding

Other Core Systems

UI Toolkit / UGUI / IMGUI URP / HDRP / Built-in RP Addressables Asset Bundles Cinemachine Input System Physics (2D / 3D) NavMesh Mecanim 2D Animation Timeline Particle System Shader Graph Audio Multiplayer (PUN) 3D Lighting 2D Lighting Post Processing Profiler

Core Engineering Strength

OOPS

Engineering modular, extensible systems through mastery of object-oriented principles.

SOLID

Delivering clean, maintainable architecture by strictly applying SOLID design paradigms.

Design Patterns

Leveraging industry-standard patterns to solve complex structural and behavioral challenges.

Data Structures & Algorithms

Applying robust data structures and efficient algorithms to solve complex computational challenges, ensuring high-performance code through optimal complexity analysis.

Optimization

Scaling game performance through efficient resource management and optimized memory usage across targets.

System Integration

Broad-spectrum integration across 3rd-party SDKs, custom backends, and REST APIs.

Professional Engagements

Project F (Working Title)
UNITY / WEBGL

Project F (Working Title)

Sindric Labs Private Ltd // Lead Developer // 2026

A 2D game (Confidential).

Key Contributions:
  • Character customisation system to customise hair, skin, clothing and accessories
  • Shop system to purchase items for character customisation
  • Character animations
  • Editor tool to import shop items from CSV files
UNITY / ANDROID

School Bus Simulator Driving

Games2win India Private Ltd // Lead Developer // 2023

A driving simulator game with a safari-themed map featuring off-road driving and a tourist pickup-and-drop gameplay system in an immersive wildlife environment.

Key Contributions:
  • Animal behaviour using FSM
  • Animal movement using pathfinding
  • Tourist pick up and drop off system
  • Optimized performance by use of zones to limit AI processing
  • Reduced build size and memory usage by using Addressables

Personal Ventures

UNITY / PC

Procedural Maze

Independent Project // Solo Dev

Explore different maze generation algorithms.

Core Features:
  • Generate mazes procedurally using different algorithms
  • Visualize mazes
  • Compare different algorithms
UNITY / PC

Boid Simulation

Independent Project // Solo Dev

A real-time simulation of a school of fish.

Core Features:
  • Boid AI algorithm implementation
  • Real-time emergent behavior simulation
  • Adjustable parameters for experimentation
  • Natural schooling motion and obstacle avoidance